Agility is a members-only skill that allows you to gracefully swing across rope swings, scramble over rock slides, squeeze through pipes and more. Using agility you can access secret areas or make use of shortcuts. The higher your agility level isb the faster your run energy will recover. At level 1 Agility you regain 1% energy around every 7 seconds. At level 99 Agility, you regain 1% energy around every 2.5 seconds. This restoration advantage does not carry over to free servers. For more information on what influences your run energy please refer to our running and energy section of the getting around guide.
You can train this skill in the various obstacle courses scattered around RuneScape. Overcoming each individual obstacle gives a certain amount of experience, and by going through the obstacles in the correct order you gain bonus experience. Each of the agility courses is explained below, and following that you can learn about the Agility Arena, the Yanille Agility Dungeon, the various shortcuts and other aspects of agility.
You can use the following courses to train agility:
|Gnome Stronghold Course||1|
|Brimhaven Agility Arena*||1*|
|Barbarian Outpost Course||35|
|Ape Atoll Course||48|
|Bandos Throne Room Course||60|
|Flash Powder Factory||75|
|Advanced Gnome Stronghold Course||85|
|Advanced Barbarian Outpost Course||90|
*While there is no level requirement for entering the Brimhaven agility arena, most obstacles require at least level 20 Agilty, and you must have level 40 Agility in order to pass all of them.
Note that you can use agility boosters to cross obstacles or enter courses with an Agility level requirement of three to five levels higher than your current Agility level. See the boosters section of this guide for more information.
DOUBLING YOUR EXPERIENCE
Players who possess a charged penance horn, obtained through the Barbarian Assault minigame, can use it to double the experience gained from completing most of the courses listed in this guide. The horn will not work when training on the Agility Pyramid or when playing Werewolf Skullball. When the horn runs out of charges, it will have to be recharged before it can continue doubling the experience you gain.
Note: the penance horn will not double the bonus experience given for completing a lap. For example, the Dorgesh-Kaan Double Long course grants 318 XP for passing the obstacles and 2057 bonus XP for completing a lap, for a total of 2375 XP. When using a penance horn, the 318 XP for the obstacles is doubled, but the 2057 XP for completing the lap, so the total amount of XP given is 636 + 2057 = 2693 XP.